Post by awesomeHellraiser on Dec 9, 2016 18:06:25 GMT
Broseidon's Code:
A Guide to [Broseidon, King of the Brocean]
By awesomeHellraiser
A Guide to [Broseidon, King of the Brocean]
By awesomeHellraiser
Okay, so, if you're reading this and you're a might player who is trying to understand the ability [Broseidon, King of the Brocean] - this guide is probably more for your coplayers to understand what the hell you're doing. Still, it will tell you what to expect and if you should use the ability - plus I'm writing this like a guide to Might players anyhow.
1 - What Is The Ability And Why Should I Use It
Okay, so, here's the deal - you're trading off a degree of your common sense for basically getting a solid increase in your ability to get ARC. You'll follow the code of Broseidon, which is like a less-crap version of the bro code stuff frats come up with in in consensus. It can be worth it if you need the ARC, if you're struggling with might, or if you just happen to find it fits with your thought system anyhow.
2 - Broseidon's Code
Okay, so, the code is vague and stuff but I've got the details and I can pretty much say with relative certainty that I've got most of this down. I've divided it into articles for easy understanding. What I'm listing here is what we know about, there are probably a lot of fringe cases that fall outside of standard understanding.
1. Friendship Above All - This one goes by a few different names, depending on who you ask, but this is the core of it - don't put off strong friendships for sex, don't put off strong friendships for personal gain, be a good friend. It's simple, and is reiterated throughout the code.
2. Entitlement to Stupidity So Long As Its With Others - If everyone is being serious or smart, good news, you get to be too - but if your pals are being stupid? Good news - you get to have fun. Some call it a win-win, others call it dangerous. Everyone calls it a way to potentially end up in [Chaos Dunk] territory if things go south.
3. Sports - If you didn't like sports before, you will start to like them. Watching, playing, whatever. This is mostly useless but let me say one thing, if you have the time, get good at basketball, and thank me for the advice later.
4. No Making Fun Of Lost Limbs - if a friend loses a limb or some other body part, no taunting them with it - they're still your friend, don't be a jerk.
5. Desserts Are Not To Be Shared - I don't get it much, but I do know this - don't get between a Might player and their dessert.
6. Always Have A Wingperson - As a Might player, trust is hella important, and your Wingperson is the epitome of this - the person in (or out) of your session that you trust the most - either through their honesty or their predictability. Identify this person, they will keep you from getting yourself killed while under the effects of this ability... probably.
Corollary - Make sure all your other friends have a wingperson too - you.
7. Baseball Caps, If Worn, Are To Be At 12 o'clock or 6 o'clock - Keep 'em facing forwards or backwards, unless you're actually a rapper, in which case you have free reign.
8. Do Not Make Observations About A Friend's Significant Other's Appearance - Honestly this is just good advice.
9. Basketball Toss Garbage Into The Proper Receptacle - Basketball is important, and so is accuracy - if you screw it up you will go on the walk of shame to correct your mistake. Littering is counter to the way of Broseidon.
10. No Cheap Shots, Ever - Even in life or death scenarios, a Might player using this ability will fight with honour. So, I mean, that's something at least.
11. "I got it" - This one can be confusing for people who aren't used to it - Might players will always say that they 'got it' if offered help, even if they don't got it.
12. Honor Thy Dibs - As a Might player, you will honour all dibs, and expect the same back. For those of you who aren't might: if the Might player calls dibs, let them have it until they turn [Broseidon, King Of The Brocean] off.
13. Protection - Might players will go to any length to provide 'protection' if asked. Might players: stock up on condoms, it'll save you time.
14. Do Not Correct - The code does not care if you love English spelling and grammar, as a Might player you are not to correct another person's spelling. Non-might players: its not even worth trying to correct a Might player's spelling.
15. Might Is The Best Aspect - Every native Might player will claim this by default, however, any Might player under the effects of [Broseidon, King Of The Brocean] will claim that Might as the best aspect regardless of their native and their actual views.
3 - When To Turn It On, And How To Turn It Off
Here's the deal - this ability is dangerous - it takes away a level of common sense and adds some basic restrictions, but its also good for teaching new Might players how to get ARC. Its also good because it makes a Might player predictable - in every way that a Sand player isn't. Basically, if the session knows what they're doing, or the Might player doesn't it might be a bad call. Also - turn it off before visiting your denizen, 3 out of 4 times they're gonna be un-bro and things will escalate poorly.
However, the big risk you face is in being able to turn it off - this pretty much relies on getting knocked out or somebody finding a way to snap you out of it. Most people have a key memory, phrase, or thought that will snap them out of it. For those of you who really need to snap your Might player out of it: try thinking of things that would make a Frat scream in horror.