Post by unstableequilibrium on Aug 3, 2016 19:43:04 GMT
Note: I'll try to keep the quirk down due to former complaints. Don't expect chatlogs to be cleaned, though - I'm still lazy.
So, basically, this'll be a log of various experiments and their results, along with accepting requests for experiments as long as they're not out of my current range of hazard acceptance. Also just recommendations for variation on current results and cross-examination.
And possibly the occasional rant? Idk. Might use it as an impromptu diary-thing. Who knows.
Anways, on we go. I'll fill this in as I go, I suppose.
Update History:
Update 1.1: Local Time 04-08-2016
Update 1.2: Local Time 05-08-2016
Update 1.3: Local Time 06-08-2016
Update 1.4: Local Time 07-08-2016
Update 1.5: Local Time 08-08-2016
Upda e 1.6: L cal Time NU L-08-2 16
Previous Experiments:
Attack Value editing:
Test Description: Attempting to edit (specifically increasing) the internal attack value of weapons through the use of an ~ATH script.
Test Subjects:
3*10 'Iron Katana' (basic swordKind weapon)
Test 1: Random Value increases of data entries predicted in forums to be attack values.
Results:
- 1 * Cactus (blue pigmentation, sword blades as spines)
- 1 * 'Steel Katana' (slight damage increase but not through method wanted)
- 5 * 'Faygo: JIGhbgs Flavour' (corrupt data values, item doesn't function properly and consumption causes rapid glitching of internal organs and eventual death)
- 3 * (items simply disappeared or glitched out too heavily to be recoverable)
Failure on all counts. Likely the incorrect data values being edited. Note to self: experiment with item modification such as the second result later on. Surprisingly, the last three results are the most likely to be attack damage, considering that the weapons did remain as the same weapon rather than whatever the hell the other three turned in to. Still haven't figured out how to make the swordcactus.
Test 2: Systematic increase of data entry predicted by self to be attack values.
Results:
- 5 * (see above) (+100 damage)
- 2 * 'Irrn Ktana' (one of the shitty jpg weapons. Lovely.) (+42 damage)
- 1 * 'Cool Shades' (I... what? Why are they shaped like triangles?) (+612 damage)
- 1 * 'Iron Katana + 10 but also only a handle' (getting closer...) (+ 14 damage)
- 1 * 'Iron Katana + 1' (success. Such a small value though...) (+1 damage)
Slight success. Lower values tend to be more successful. Let's try increasing it over time.
Test 3: Script used to increase damage over time.
Results:
- 1 * 'Iron Katana but 10 stories high' (oops) (+3 damage over time)
- 5 * 'Iron Katana but heavily glitched' (sort of function?) (+2 damage over time)
- 2 * 'Iron Katana with parts missing' (as said...) (+1 damage over time)
- 1 * 'Iron Katana which exploded' (more surprising at the time) (+4 damage over time)
- 1 * 'Iron Katana with stable damage increase over time' (+0.1 damage over time) (SUCCESS, sort of.)
End result: Attack value identified and can be increased, but by such a minute amount it doesn't make much of a difference. Unpredictable risk even with low value; occasionally glitches weapon out irrepairably. Maybe worth it on lower-tier weapons but not on higher ones.
Script: attackvalueincreaser.~ATH
Data value: 8507239 column 849 row 82001 file WVIS.~ATH
Current Experiments:
UE's forays into magic and majykks:
Results so far:
- Construction of a magic-based brass arm. Fires out shards of brass created from seemingly nothing but pluck.
- Construction of a magic-based artillery brass arm. Fires out eight (8) aspect-charged larger brass slugs. Far stronger than average cost of that level; possibility of infusing magic into normal weapons to increase potency?
- Construction of [REDACTED]. (note: aww. yis.)
Update 1.5:
- Creation of a metal manipulation arm; forms brass spikes and various other attacks using pluck. Most powerful majykk weapon created by me so far.
Weapon Modification: Removal and reassembly of parts:
Results so far:
- Weapons are incredibly varied in actual form. Some have parts that work fine, some have the right parts in the wrong places, some have simply wrong parts, several have impossible items within (no conservation of energy even from pluck) and finally a few are simply hollow shells.
- Some parts have potential (for example, Telsa Cannon 938-X contained several high-voltage (and I mean HIGH voltage) electric generators that use no pre-existing fuel. Could be used to boost other weapons.)
Update 1.2:
Further parts acquired. Have a range of abnormally strong components to lower-tier weapons, going to see if there exists a possibility of putting them all together to form a functioning weapon. Issues with connecting / soldering components together are plentiful, however. Possibly something to do with the ~ATH involved? Note: Check coding.
Update 1.3:
Rudimentary weapon created using parts from several Tesla Guns and a Pinkinator5000arm. Result (connected power sources and fed through processing component of the latter weapon) produced purple lightning; placed into trigger mechanism and fired. Result caused implants to reboot from feedback; further research into safety mechanisms required. However, attack was surprisingly effective.
Fraymotif Mixing: Drop The Bass:
Not begun: Lack of resources
[REDACTED]: [REDACTED]
T͖̖̳͉̆ͤ͜h̩̤̟̤̮ͣ͛͊̑ͣ̓̐ͫ͡i̸͖̤̠̯̙ͫ͆̂̌̌͡s̭̖ͥͩ͘͜ ̴̱͉̲̜̹̐ͫ͢͡ẅ̴̛̬͖́ͤ̒͝-̵̩ͨͣ̾͡ͅs̸̢͛͒͏̲̟͍̪̟͇͚̗̜ ̡̢̻̭̱̤͙̖͙̰̜ͣ̎ͧ͛̆͡-̧̤̱̪͇̯̮̖͇̽̏͌ͫ̄ͤͥ ̶̻͍͍̭̞͙̦͓̩̋̅ḃ̪̂͆ͧ͌͡a̋͒̊ͤ̂̾͌̚͏̝͍-͆͏̮͍ ̵̺̣̎̃̑̔ͫͦi̘̺͉̫͖̼͖̾ͪ͆͞ͅd̵͍̘̤̘͐̊̓͐ͬͪ̒̕͟ͅ-̢̪̻͎͖͐̽̾̑̇̂̑̀ͅa̜̺̳̳̖̼̿́̓ͭ
Update 1.1:
Ignore that, glitch. Can't remove it for some reason.
Item A: Acquired.
--> Weapon A: In creation.
Item B: Still required. Note: Unlikely to be found on any Alternia-based planets; check for books on other chain's planets.
--> Weapon B: Still required.
Update 1.2:
Item B: Acquired.
Applicable vials: To be completed.
Value balancing: To be completed.
Combination: To be completed.
Testing: To be completed.
Update 1.4:
Value balancing: Partially acquired
Applicable vials: Partially acquired.
Safety protocols: Acquired.
Weapon B: In creation.
Update 1.4b (later in the day):
Value balance detector: Acquired.
Value balancing: Acquired.
Applicable vials: Acquired.
Update 1.5:
--> Weapon A: Acquired.
1.6:
Not som thing to t y at home, kids.
Current Requests:
Complete Requests:
Dubstep Gun creation (LC):
Request description: Wubba dubba dubstep gun.
Request progress:
- Sound-controlled projectile cannon
- Sound-aspected magic projectile cannon (requires further research)
- 'Waveform Cannon 97-99fm' (uses tapes as ammo, fires soundwaves from nozzle)(close; perhaps one upgrade)
Update 1.5:
- 'Waveform Cannonarm 1337fm' (arm and colorful version of the previous; essentially request complete)
So, basically, this'll be a log of various experiments and their results, along with accepting requests for experiments as long as they're not out of my current range of hazard acceptance. Also just recommendations for variation on current results and cross-examination.
And possibly the occasional rant? Idk. Might use it as an impromptu diary-thing. Who knows.
Anways, on we go. I'll fill this in as I go, I suppose.
Update History:
Update 1.1: Local Time 04-08-2016
Update 1.2: Local Time 05-08-2016
Update 1.3: Local Time 06-08-2016
Update 1.4: Local Time 07-08-2016
Update 1.5: Local Time 08-08-2016
Upda e 1.6: L cal Time NU L-08-2 16
Previous Experiments:
Attack Value editing:
Test Description: Attempting to edit (specifically increasing) the internal attack value of weapons through the use of an ~ATH script.
Test Subjects:
3*10 'Iron Katana' (basic swordKind weapon)
Test 1: Random Value increases of data entries predicted in forums to be attack values.
Results:
- 1 * Cactus (blue pigmentation, sword blades as spines)
- 1 * 'Steel Katana' (slight damage increase but not through method wanted)
- 5 * 'Faygo: JIGhbgs Flavour' (corrupt data values, item doesn't function properly and consumption causes rapid glitching of internal organs and eventual death)
- 3 * (items simply disappeared or glitched out too heavily to be recoverable)
Failure on all counts. Likely the incorrect data values being edited. Note to self: experiment with item modification such as the second result later on. Surprisingly, the last three results are the most likely to be attack damage, considering that the weapons did remain as the same weapon rather than whatever the hell the other three turned in to. Still haven't figured out how to make the swordcactus.
Test 2: Systematic increase of data entry predicted by self to be attack values.
Results:
- 5 * (see above) (+100 damage)
- 2 * 'Irrn Ktana' (one of the shitty jpg weapons. Lovely.) (+42 damage)
- 1 * 'Cool Shades' (I... what? Why are they shaped like triangles?) (+612 damage)
- 1 * 'Iron Katana + 10 but also only a handle' (getting closer...) (+ 14 damage)
- 1 * 'Iron Katana + 1' (success. Such a small value though...) (+1 damage)
Slight success. Lower values tend to be more successful. Let's try increasing it over time.
Test 3: Script used to increase damage over time.
Results:
- 1 * 'Iron Katana but 10 stories high' (oops) (+3 damage over time)
- 5 * 'Iron Katana but heavily glitched' (sort of function?) (+2 damage over time)
- 2 * 'Iron Katana with parts missing' (as said...) (+1 damage over time)
- 1 * 'Iron Katana which exploded' (more surprising at the time) (+4 damage over time)
- 1 * 'Iron Katana with stable damage increase over time' (+0.1 damage over time) (SUCCESS, sort of.)
End result: Attack value identified and can be increased, but by such a minute amount it doesn't make much of a difference. Unpredictable risk even with low value; occasionally glitches weapon out irrepairably. Maybe worth it on lower-tier weapons but not on higher ones.
Script: attackvalueincreaser.~ATH
Data value: 8507239 column 849 row 82001 file WVIS.~ATH
Current Experiments:
UE's forays into magic and majykks:
Results so far:
- Construction of a magic-based brass arm. Fires out shards of brass created from seemingly nothing but pluck.
- Construction of a magic-based artillery brass arm. Fires out eight (8) aspect-charged larger brass slugs. Far stronger than average cost of that level; possibility of infusing magic into normal weapons to increase potency?
- Construction of [REDACTED]. (note: aww. yis.)
Update 1.5:
- Creation of a metal manipulation arm; forms brass spikes and various other attacks using pluck. Most powerful majykk weapon created by me so far.
Weapon Modification: Removal and reassembly of parts:
Results so far:
- Weapons are incredibly varied in actual form. Some have parts that work fine, some have the right parts in the wrong places, some have simply wrong parts, several have impossible items within (no conservation of energy even from pluck) and finally a few are simply hollow shells.
- Some parts have potential (for example, Telsa Cannon 938-X contained several high-voltage (and I mean HIGH voltage) electric generators that use no pre-existing fuel. Could be used to boost other weapons.)
Update 1.2:
Further parts acquired. Have a range of abnormally strong components to lower-tier weapons, going to see if there exists a possibility of putting them all together to form a functioning weapon. Issues with connecting / soldering components together are plentiful, however. Possibly something to do with the ~ATH involved? Note: Check coding.
Update 1.3:
Rudimentary weapon created using parts from several Tesla Guns and a Pinkinator5000arm. Result (connected power sources and fed through processing component of the latter weapon) produced purple lightning; placed into trigger mechanism and fired. Result caused implants to reboot from feedback; further research into safety mechanisms required. However, attack was surprisingly effective.
Fraymotif Mixing: Drop The Bass:
Not begun: Lack of resources
[REDACTED]: [REDACTED]
T͖̖̳͉̆ͤ͜h̩̤̟̤̮ͣ͛͊̑ͣ̓̐ͫ͡i̸͖̤̠̯̙ͫ͆̂̌̌͡s̭̖ͥͩ͘͜ ̴̱͉̲̜̹̐ͫ͢͡ẅ̴̛̬͖́ͤ̒͝-̵̩ͨͣ̾͡ͅs̸̢͛͒͏̲̟͍̪̟͇͚̗̜ ̡̢̻̭̱̤͙̖͙̰̜ͣ̎ͧ͛̆͡-̧̤̱̪͇̯̮̖͇̽̏͌ͫ̄ͤͥ ̶̻͍͍̭̞͙̦͓̩̋̅ḃ̪̂͆ͧ͌͡a̋͒̊ͤ̂̾͌̚͏̝͍-͆͏̮͍ ̵̺̣̎̃̑̔ͫͦi̘̺͉̫͖̼͖̾ͪ͆͞ͅd̵͍̘̤̘͐̊̓͐ͬͪ̒̕͟ͅ-̢̪̻͎͖͐̽̾̑̇̂̑̀ͅa̜̺̳̳̖̼̿́̓ͭ
Update 1.1:
Ignore that, glitch. Can't remove it for some reason.
Item A: Acquired.
--> Weapon A: In creation.
Item B: Still required. Note: Unlikely to be found on any Alternia-based planets; check for books on other chain's planets.
--> Weapon B: Still required.
Update 1.2:
Item B: Acquired.
Applicable vials: To be completed.
Value balancing: To be completed.
Combination: To be completed.
Testing: To be completed.
Update 1.4:
Value balancing: Partially acquired
Applicable vials: Partially acquired.
Safety protocols: Acquired.
Weapon B: In creation.
Update 1.4b (later in the day):
Value balance detector: Acquired.
Value balancing: Acquired.
Applicable vials: Acquired.
Update 1.5:
--> Weapon A: Acquired.
Not som thing to t y at home, kids.
Current Requests:
Complete Requests:
Dubstep Gun creation (LC):
Request description: Wubba dubba dubstep gun.
Request progress:
- Sound-controlled projectile cannon
- Sound-aspected magic projectile cannon (requires further research)
- 'Waveform Cannon 97-99fm' (uses tapes as ammo, fires soundwaves from nozzle)(close; perhaps one upgrade)
Update 1.5:
- 'Waveform Cannonarm 1337fm' (arm and colorful version of the previous; essentially request complete)