Post by lilyCorrupter on Jun 13, 2016 17:15:56 GMT
Here I'm going to post a bunch of really disturbing ideas! Let's open with a particularly nasty salvo.
((OOC note: Lillian is trying to troll you and that should be obvious, so do not expect anything insightful here. This rant is intended to be a demotivational trap, woven in such a way it can't be called helpful or hurtful because it's covered in nonsense laced with bullshit and disturbing ideas, but as it is almost entirely Lillian's theories outside of the parts where it's other people's work there is 0 guarantee any of this means anything. In fact, please find a way to prove her wrong! ))
Please do not read the following rant if you are at risk of dying from emotional revelations (read: are a Sburb player), even though it's directed at you. Like, read it when you're dead or something lol.
The Game Is Already Fixed
Or: Why you all suck and will never escape this Hell until you die a horrible permadeath is because Sburb views that as the better outcome, as verified by space squid for the most part and presumed heavily by a demonic rainbow cloud.
Preamble rambling:
The title may alarm you. Good, I'm trolling you, but I'm pretty confident in this ramble. I'll quote some statistics for how Sburb normally goes. "Only about 7% of groups of Players survive this far." That's GGTG discussing 'reaching your first gate', the part where entry stops being a deathtrap and you can play the actual deathgame. Only 7% of people actually get past the starting deathtrap because nothing tells them what to do, and then the game goes and chucks a bunch of murder on top of it. Gee that fucking sucks. Sburb: REALLY putting the ASS back in aseity. Sburb, being a buggy fuckface who can only get things right when it comes to ensuring people suffer horribly (is it too much fucking work to ask for quality control on shit self-perpetuating out of paradoxes?), sure doesn't want to evolve killing itself out. Hmm wtf. Anyways beyond that, guess what? Out of that priceless 7% who by a miracle made it that far, usually they die. This is why some sessions have you replaying with entry item in hand; because the presession was perfect but these people STILL managed to die, because none of the rest of your shit is easy either, as all the dead yous can attest. No, really, tier and sleep and look for dead yous, that's every single time causality fucked up. But once you replay, you can usually make it a few sessions before you die. Every session that succeeds is another universe that wouldn't have happened you saved.
As you can testify by your own existence, once you get over the first time the deathrate drops to perhaps what would normally be expected in a death camp or a highly active warzone as opposed to something more akin to a rather shitty execution squad with bad aim and physical ailments. For Sburb, this is nothing short of a miracle. And like Bernkastel, Witch of Miracles, Sburb/Sgrub/Swhathaveyoub is willing to try a zillion times over to make something work. Replaying, for your captor and executioner, is nothing short of a perfect miracle of evolution in a haze of survival-counteracting features. Your suffering is getting Skaia off (literally if you actually win the damn game at least once wow fireworks of the vast croak bitches).
Universes can get along just fine without gods. Sburb doesn't need that feature, in fact that feature is kind of counterintuitive for its middleman-centric purposes (after all, why would you let anyone go through what you did? You would most likely waltz in with god powers and cheapshot the game, and while that SHOULD fit the skaian agenda better, it makes a bad-for-Skaia bildungsroman (why the fuck does that word have dung in it lol it's literally shit) so it hides the babymaking from the parents like the shitty mess of a teenager it is and puts sessions in places deific intervention would not expect) so of course it's going to slowly work that out, though because Sburb loves being a fucked-up psycho it's getting rid of the good part before the bad. Frankly Skaia's priorities and imperatives and design in general are all a completely disgusting ugly fucking mess and I sincerely hope you'll all sell your souls to the dark side and starve that damn game to death as agonizingly painfully as possible and neuter or hijack its production of slave-universes until we can figure out how to fix it so it'll stop giving gods eyesores. Hell, the whole 'shitty coming of age story' quality seems to be prioritized way too much for anything reasonable. We have a lot of evidence that Sburb's goal is to brainwash you, removing free will it doesn't intend you to have under the guise of a game that will kill you if you don't live up to its bullshit impossible expectations. Take an analogy of an abusive parent here. Better yet, do you want this in the words of a player that the game is brainwashing you? Yeah it's brainwashing you.
Let's look at what little of Sburb's/Skaia's 'benevolent' major goals and requirements I can make out from hazy memories of a griefer and the unsecured thoughts of a murderer, in approximate order of severity of prioritization by my best guess, followed by my commentary on the matter.
-Maintain temporal 'integrity' outside of selected origin paradoxes at the cost of anything else until and unless forcefully resigned from existence and timeline-divorced via scratch or alldeaths-triggered replay: flag all deviancy as doomed and destroy ASAP.
(Arguably the least terrifying in some abstract principle until seen in action due to all the unnecessary weird time shit, where it becomes almost the worst: For the most part Sburb is the one cutting off external communication and killing people in doomed timelines. Doomed people are existentially flagged and while this is fixable by entities with enough power they usually do traditional deals-with-the-devil for shits and giggles that's kind of disturbing that it's killing a bunch of people and not enjoying it why bother ew.)
-Create a fuckton of random prophecies to ensure that the future is set in stone nearly as firmly as the past, but never the actual essential part should be prophetically guaranteed in a positive way to ensure that it can feasibly go wrong 'for challenge' (though feel free to guarantee people will die in various ways, even permanently if necessary), also don't forget to randomly ensure suffering.
(This is disgusting and useless and irrational and what the fuck it contradicts all the other goals in various ways.)
-Create a bildungsroman centered on brainwashing you into a morally questionable role for illogical reasons through enslaving subsets of conceptual magic via coding and linking their reactions and ability to help/escape their suffering to you based on specific roles, in which you learn 'moral lessons' in an often unreasonable plot that centers heavily on 'but thou must', coercion, manipulating your very body, mind, and soul for unethical reasons in unhealthy ways, mass murder, and brainwashing you, all for a goal that is ultimately not given to you, eventually ending in your termination should you fail (and you will fail for the aforementioned brainwashing's tendency to provide unreasonable or contradictory requirements).
(Anything taken directly from the playbook of the Unholy Mother the Ur-Mom or other abusive parenting tactics like that is most likely immediately in need of analysis to see how it can be repaired or slated for destruction if it's unfixable. See above for a much more intelligent analysis of the whole brainwashing thing lol.)
-Destroy or render useless attempts at interference with scripted events.
(Timeline doom is still a nasty mechanic on its face: if the choice had been the other way, well, that would be you dying in pain and landing in the tentacled grip of the bubbles. This is why Sburb periodically flings Skipper Plumbthroat endgame players into the Ring for bullshit purposes to at least try and attack horrorterrors; interference is to be resolved with terrorism by existence itself. Also yeah the Nightmare Heir is many kinds of bullshit we can all agree on that. It's kind of why gamebreakers have such a high death rate, the game is a buggy mess which answers any attempt to fix it with death or brainwashing but if your Big Stupid Story Bullshit gets in the way or prophetic guarantee is on your side you might be able to make it out alive .)
-Maximize temporal and other shenanigans in freeform ways where it doesn't ram into walls of 'that must/mustn't happen' so as to cause months to years of 'exciting events' where you can die at any moment because lol fuck causality!
(FUCK FUCK FUCK FUCK FUCK FUCK PARADOXES EVERYWHERE DAMN YOU SBURB AND YOUR SHITTY PLOT THIS MAKES NO SENSE WHY DOES THIS HAVE TO HAPPEN)
-Create universes in a game-like reality
(This is arguably the only not openly evil part and way too low a priority for what's going on, plus the part where it's a game where you can actually die immediately removes all prospect of benevolence from this goal.)
lol u fucked
But seriously, Skaia really loves ensuring bad things happen to you above all else as far as I can see. This is not a positive thing. But let's get to the point and summarize my points.
From Skaia's not-at-all-benevolent point of view, putting you through hell of replaying is 'good', even though that definition of 'good' falls into 'evil' or at least 'stupidly misguided' under the vast majority of systems of morality. Replaying is never going to automagically fix itself some day because from this buggy piece of shit's view it does what it wants; makes the universe-making and your eternal coming-of-age-stories go smoother.
The Replayer base is growing larger, presumably because universes it creates are practically guaranteed successes that thus funnel more replayers into existence when they instantiate childbirth where other games can fail and stay failed. You are all parents of universes of children, including the however many paradox babies that will most likely die and be replaced many times over but just might make it. Genesis frogs are big places. Trust me that when I say that in other Sburbs you can actually win the game, but here? The game has already won you forever. After all...
((OOC note: Lillian is trying to troll you and that should be obvious, so do not expect anything insightful here. This rant is intended to be a demotivational trap, woven in such a way it can't be called helpful or hurtful because it's covered in nonsense laced with bullshit and disturbing ideas, but as it is almost entirely Lillian's theories outside of the parts where it's other people's work there is 0 guarantee any of this means anything. In fact, please find a way to prove her wrong! ))
Please do not read the following rant if you are at risk of dying from emotional revelations (read: are a Sburb player), even though it's directed at you. Like, read it when you're dead or something lol.
The Game Is Already Fixed
Or: Why you all suck and will never escape this Hell until you die a horrible permadeath is because Sburb views that as the better outcome, as verified by space squid for the most part and presumed heavily by a demonic rainbow cloud.
Preamble rambling:
The title may alarm you. Good, I'm trolling you, but I'm pretty confident in this ramble. I'll quote some statistics for how Sburb normally goes. "Only about 7% of groups of Players survive this far." That's GGTG discussing 'reaching your first gate', the part where entry stops being a deathtrap and you can play the actual deathgame. Only 7% of people actually get past the starting deathtrap because nothing tells them what to do, and then the game goes and chucks a bunch of murder on top of it. Gee that fucking sucks. Sburb: REALLY putting the ASS back in aseity. Sburb, being a buggy fuckface who can only get things right when it comes to ensuring people suffer horribly (is it too much fucking work to ask for quality control on shit self-perpetuating out of paradoxes?), sure doesn't want to evolve killing itself out. Hmm wtf. Anyways beyond that, guess what? Out of that priceless 7% who by a miracle made it that far, usually they die. This is why some sessions have you replaying with entry item in hand; because the presession was perfect but these people STILL managed to die, because none of the rest of your shit is easy either, as all the dead yous can attest. No, really, tier and sleep and look for dead yous, that's every single time causality fucked up. But once you replay, you can usually make it a few sessions before you die. Every session that succeeds is another universe that wouldn't have happened you saved.
As you can testify by your own existence, once you get over the first time the deathrate drops to perhaps what would normally be expected in a death camp or a highly active warzone as opposed to something more akin to a rather shitty execution squad with bad aim and physical ailments. For Sburb, this is nothing short of a miracle. And like Bernkastel, Witch of Miracles, Sburb/Sgrub/Swhathaveyoub is willing to try a zillion times over to make something work. Replaying, for your captor and executioner, is nothing short of a perfect miracle of evolution in a haze of survival-counteracting features. Your suffering is getting Skaia off (literally if you actually win the damn game at least once wow fireworks of the vast croak bitches).
Universes can get along just fine without gods. Sburb doesn't need that feature, in fact that feature is kind of counterintuitive for its middleman-centric purposes (after all, why would you let anyone go through what you did? You would most likely waltz in with god powers and cheapshot the game, and while that SHOULD fit the skaian agenda better, it makes a bad-for-Skaia bildungsroman (why the fuck does that word have dung in it lol it's literally shit) so it hides the babymaking from the parents like the shitty mess of a teenager it is and puts sessions in places deific intervention would not expect) so of course it's going to slowly work that out, though because Sburb loves being a fucked-up psycho it's getting rid of the good part before the bad. Frankly Skaia's priorities and imperatives and design in general are all a completely disgusting ugly fucking mess and I sincerely hope you'll all sell your souls to the dark side and starve that damn game to death as agonizingly painfully as possible and neuter or hijack its production of slave-universes until we can figure out how to fix it so it'll stop giving gods eyesores. Hell, the whole 'shitty coming of age story' quality seems to be prioritized way too much for anything reasonable. We have a lot of evidence that Sburb's goal is to brainwash you, removing free will it doesn't intend you to have under the guise of a game that will kill you if you don't live up to its bullshit impossible expectations. Take an analogy of an abusive parent here. Better yet, do you want this in the words of a player that the game is brainwashing you? Yeah it's brainwashing you.
Let's look at what little of Sburb's/Skaia's 'benevolent' major goals and requirements I can make out from hazy memories of a griefer and the unsecured thoughts of a murderer, in approximate order of severity of prioritization by my best guess, followed by my commentary on the matter.
-Maintain temporal 'integrity' outside of selected origin paradoxes at the cost of anything else until and unless forcefully resigned from existence and timeline-divorced via scratch or alldeaths-triggered replay: flag all deviancy as doomed and destroy ASAP.
(Arguably the least terrifying in some abstract principle until seen in action due to all the unnecessary weird time shit, where it becomes almost the worst: For the most part Sburb is the one cutting off external communication and killing people in doomed timelines. Doomed people are existentially flagged and while this is fixable by entities with enough power they usually do traditional deals-with-the-devil for shits and giggles that's kind of disturbing that it's killing a bunch of people and not enjoying it why bother ew.)
-Create a fuckton of random prophecies to ensure that the future is set in stone nearly as firmly as the past, but never the actual essential part should be prophetically guaranteed in a positive way to ensure that it can feasibly go wrong 'for challenge' (though feel free to guarantee people will die in various ways, even permanently if necessary), also don't forget to randomly ensure suffering.
(This is disgusting and useless and irrational and what the fuck it contradicts all the other goals in various ways.)
-Create a bildungsroman centered on brainwashing you into a morally questionable role for illogical reasons through enslaving subsets of conceptual magic via coding and linking their reactions and ability to help/escape their suffering to you based on specific roles, in which you learn 'moral lessons' in an often unreasonable plot that centers heavily on 'but thou must', coercion, manipulating your very body, mind, and soul for unethical reasons in unhealthy ways, mass murder, and brainwashing you, all for a goal that is ultimately not given to you, eventually ending in your termination should you fail (and you will fail for the aforementioned brainwashing's tendency to provide unreasonable or contradictory requirements).
(Anything taken directly from the playbook of the Unholy Mother the Ur-Mom or other abusive parenting tactics like that is most likely immediately in need of analysis to see how it can be repaired or slated for destruction if it's unfixable. See above for a much more intelligent analysis of the whole brainwashing thing lol.)
-Destroy or render useless attempts at interference with scripted events.
(Timeline doom is still a nasty mechanic on its face: if the choice had been the other way, well, that would be you dying in pain and landing in the tentacled grip of the bubbles. This is why Sburb periodically flings Skipper Plumbthroat endgame players into the Ring for bullshit purposes to at least try and attack horrorterrors; interference is to be resolved with terrorism by existence itself. Also yeah the Nightmare Heir is many kinds of bullshit we can all agree on that. It's kind of why gamebreakers have such a high death rate, the game is a buggy mess which answers any attempt to fix it with death or brainwashing but if your Big Stupid Story Bullshit gets in the way or prophetic guarantee is on your side you might be able to make it out alive .)
-Maximize temporal and other shenanigans in freeform ways where it doesn't ram into walls of 'that must/mustn't happen' so as to cause months to years of 'exciting events' where you can die at any moment because lol fuck causality!
(FUCK FUCK FUCK FUCK FUCK FUCK PARADOXES EVERYWHERE DAMN YOU SBURB AND YOUR SHITTY PLOT THIS MAKES NO SENSE WHY DOES THIS HAVE TO HAPPEN)
-Create universes in a game-like reality
(This is arguably the only not openly evil part and way too low a priority for what's going on, plus the part where it's a game where you can actually die immediately removes all prospect of benevolence from this goal.)
lol u fucked
But seriously, Skaia really loves ensuring bad things happen to you above all else as far as I can see. This is not a positive thing. But let's get to the point and summarize my points.
From Skaia's not-at-all-benevolent point of view, putting you through hell of replaying is 'good', even though that definition of 'good' falls into 'evil' or at least 'stupidly misguided' under the vast majority of systems of morality. Replaying is never going to automagically fix itself some day because from this buggy piece of shit's view it does what it wants; makes the universe-making and your eternal coming-of-age-stories go smoother.
The Replayer base is growing larger, presumably because universes it creates are practically guaranteed successes that thus funnel more replayers into existence when they instantiate childbirth where other games can fail and stay failed. You are all parents of universes of children, including the however many paradox babies that will most likely die and be replaced many times over but just might make it. Genesis frogs are big places. Trust me that when I say that in other Sburbs you can actually win the game, but here? The game has already won you forever. After all...