Post by alphanumeric on Jun 1, 2016 14:23:57 GMT
==I Know Nothing==
==A Comprehensive Guide to the Aspect of Void==
==By alphaNumeric and omegaUnfortunate==
Preface:
Ok, so the aspect of Void kinda sucks. It is riddled with bugs and glitches and causes a whole fuckton of problems. Wed have yet to find a complete comprehensive guide on this aspect, considering any previous attempts to write one result in a whole lot of nothing. That being said, this guide is being maintained through a separate server, supported with special software which took us quite a long time to write. You're welcome.
The Voidy Thing:
OK, so here is the lowdown on how void works. Basically, you can manipulate whether or not shit exists. Like, if you want to summon say a pumpkin from the Null (which, by the way, you should never, EVER do.) then you focus on its nonexistence and remove that, thus causing it to poof into existence.
The same sort of principle applies in the converse of the situation. In order to send a construct back into the Null, simply focus on its existence and remove that from the construct. Poof, no more construct.
Be warned that these abilities become ever more tiring and pluck-intensive the bigger in size they are of the higher the stats they have. For example, trying to void out an underling would be easy, but trying to void out a 12-Times prototyped Black King would probably kill you. (Or send you to the Null.)
How to use Void to not Die:
Ok first off, let me start by apologizing. Why? Because, more likely than not, all of these abilities will glitch out at random whenever you use them. Basically, whenever these abilities are cast, there is a decent chance that either nothing will happen, something weird will happen or another ability will be cast. This is incredibly infuriating, and it really sucks, usually because it happens exactly when you don't want it to. That being said, below is a list of all of the major Void abilities that we know of. Any glitches associated with them will be noted in {Green text}. (Why green? IDK, I just thought it looked really cool.)
[Null Set] This ability is an insta-kill. So freaking awesome. However it has two main problems; 1) I has an extremely long cooldown (Like, a week's worth) and 2) You have to be right in the monster's face to use it. This carries the principle that the larger or more powerful the enemy, the more difficult it is to cast.
[Midnight Shadow] Pretty standard invisibility power. Usually lasts from a few minutes to an hour, depends on how much pluck you are willing to spend. {Glitch} Rarely, Void Players will have a glitched pluck stat, meaning that this ability can be cast pretty much indefinitely.
[Sound of Silence] Gives the user stat bonuses as it you used a fraymotif, however there is no beat. Lasts for a random amount of time, usually in the range of three or so minutes. {Glitch} Will, on occasion, provide no stat bonuses, but will rather actually provide the user with a fraymotif, courtesy of the Null. You're welcome.
[Twisted Reality] A pretty standard void attack. Basically it gives you a ball of the Null to throw around. On contact it can either explode, cut right through the target, latch on to the target, or do nothing. This scales pretty well but does pretty weak damage to anything larger in size than a basilisk, unless you are willing to expend extra pluck. This does not apply if you have glitches Mangrit stats for some reason.
[Dark Black] Provides you with a shadowy cloak. Not much else. {Glitch} If your flummoxite stat is glitched, this will not provide you with shadow. Instead, you will receive a pretty rainbow cloud of sparkles around you. Yes, this will still work with [Running in Shadow].
[Running in Shadow] Works with [Dark Black]. This allows you to teleport much like a space player, but effectively becoming a shadow, then using shadows to teleport around. This can be pretty exhausting, and for some reason it is reliant on your sleep coefficient. Be warned, the more you use this ability, the lower your sleep coefficient will become, thus preventing you from casting the ability later. {Glitch} If you are very unlucky, this ability will not work roughly half the time. Yes, this means you will run into a wall every other time or so that you try to use it. I'm sorry.
[Cloud of Unknowing] A weird ability that can prevent people from scrying. I'm not sure why you would ever want to use this. (Warning: Do not use on your session's seer, unless you want to get very dead very quickly.) {Glitch} If your Seer is a Seer of Light or Coins, this ability will not work on them. IDK why.
[Empty Head] This ability suppresses (correction: temporarily erases) emotions. Image [Ice Cream in the Veins] but taken to a whole new extreme. This ability could theoretically be used to cool down a berserk trigger if the circumstances are right. Though I'm not sure why you would want to, as this not only removes bad emotions, it removes good ones too. {Glitch} This ability very very rarely will stick on the target indefinitely. There is no cure for this as far as I know. That's right, you will be stuck with an emotionless zombie for the rest of your session. I'm sorry.
[My Hero, Zero] This ability is a simple defensive ability that will negate all damage done from a single attack. {Glitch} This is INSANELY BROKEN. This ability is scripted to modify damage stats, and if you use it in a certain way, there is no damage stat to modify, and it goes total apeshit. Casting this ability on itself or another instance of itself will result in the programming wigging out. The result is, your pluck will become infinite and your cooldown times will reduce to zero. (Except for [Null Set] for some odd reason.) If your Void player begins to grind through Atomyk Ebonpyres with ease, this is why.
[!@#$%^&*()] Not sure what this ability does. When cast, this ability will summon a pumpkin into your game. A pumpkin. Nothing else will happen as far as I know, but we all know how many pumpkin related glitches there are. This ability has an insane Pluck cost, however, so it is very likely that this ability won't ever be cast in most sessions.
[Home Alone] This ability will create a very large explosion. Yea, I don't get it either. When the dust settles, nothing will be left around you but a lot of tiny houses where your enemies stood. I recommend burning these if you want some free grist. {Glitch} Sometimes, this will actually create a legit explosion. Ollie Outie as fast as possible.
[Nothing Left] Berserk Trigger. Very Very Very Very Dangerous. This will cause the Null to emanate from the caster in waves, and everything around them will slowly begin to fade out of existence. I recommend a drop kick to the head immediately, or if this ability has progressed to far, abscond. This carries potential for session wipe, so make sure you are on good terms with your local neighborhood Other so you can make a quick escape if you need to.
Once Again, We're sorry; Other Void Glitches and Bugs:
==Hello, this is the part where I, Blaine Blanc, get to talk about the wonderful glitches associated with this aspect. I have been a Void Player in every session I have had so far, and I have become quite familiar with the Aspect.==
==First off, Sburb doesn't like to acknowledge that we exist. You will likely never see the Void Aspect symbol in your game dr on d a oau a @$ @)(^& !#(*%&)$(@%*&^($*&^@($&%*(_@(%)@%(*&@)%(*&@#)(%*&@)(#%*&@#)(%
==A Comprehensive Guide to the Aspect of Void==
==By alphaNumeric and omegaUnfortunate==
Preface:
Ok, so the aspect of Void kinda sucks. It is riddled with bugs and glitches and causes a whole fuckton of problems. Wed have yet to find a complete comprehensive guide on this aspect, considering any previous attempts to write one result in a whole lot of nothing. That being said, this guide is being maintained through a separate server, supported with special software which took us quite a long time to write. You're welcome.
The Voidy Thing:
OK, so here is the lowdown on how void works. Basically, you can manipulate whether or not shit exists. Like, if you want to summon say a pumpkin from the Null (which, by the way, you should never, EVER do.) then you focus on its nonexistence and remove that, thus causing it to poof into existence.
The same sort of principle applies in the converse of the situation. In order to send a construct back into the Null, simply focus on its existence and remove that from the construct. Poof, no more construct.
Be warned that these abilities become ever more tiring and pluck-intensive the bigger in size they are of the higher the stats they have. For example, trying to void out an underling would be easy, but trying to void out a 12-Times prototyped Black King would probably kill you. (Or send you to the Null.)
How to use Void to not Die:
Ok first off, let me start by apologizing. Why? Because, more likely than not, all of these abilities will glitch out at random whenever you use them. Basically, whenever these abilities are cast, there is a decent chance that either nothing will happen, something weird will happen or another ability will be cast. This is incredibly infuriating, and it really sucks, usually because it happens exactly when you don't want it to. That being said, below is a list of all of the major Void abilities that we know of. Any glitches associated with them will be noted in {Green text}. (Why green? IDK, I just thought it looked really cool.)
[Null Set] This ability is an insta-kill. So freaking awesome. However it has two main problems; 1) I has an extremely long cooldown (Like, a week's worth) and 2) You have to be right in the monster's face to use it. This carries the principle that the larger or more powerful the enemy, the more difficult it is to cast.
[Midnight Shadow] Pretty standard invisibility power. Usually lasts from a few minutes to an hour, depends on how much pluck you are willing to spend. {Glitch} Rarely, Void Players will have a glitched pluck stat, meaning that this ability can be cast pretty much indefinitely.
[Sound of Silence] Gives the user stat bonuses as it you used a fraymotif, however there is no beat. Lasts for a random amount of time, usually in the range of three or so minutes. {Glitch} Will, on occasion, provide no stat bonuses, but will rather actually provide the user with a fraymotif, courtesy of the Null. You're welcome.
[Twisted Reality] A pretty standard void attack. Basically it gives you a ball of the Null to throw around. On contact it can either explode, cut right through the target, latch on to the target, or do nothing. This scales pretty well but does pretty weak damage to anything larger in size than a basilisk, unless you are willing to expend extra pluck. This does not apply if you have glitches Mangrit stats for some reason.
[Dark Black] Provides you with a shadowy cloak. Not much else. {Glitch} If your flummoxite stat is glitched, this will not provide you with shadow. Instead, you will receive a pretty rainbow cloud of sparkles around you. Yes, this will still work with [Running in Shadow].
[Running in Shadow] Works with [Dark Black]. This allows you to teleport much like a space player, but effectively becoming a shadow, then using shadows to teleport around. This can be pretty exhausting, and for some reason it is reliant on your sleep coefficient. Be warned, the more you use this ability, the lower your sleep coefficient will become, thus preventing you from casting the ability later. {Glitch} If you are very unlucky, this ability will not work roughly half the time. Yes, this means you will run into a wall every other time or so that you try to use it. I'm sorry.
[Cloud of Unknowing] A weird ability that can prevent people from scrying. I'm not sure why you would ever want to use this. (Warning: Do not use on your session's seer, unless you want to get very dead very quickly.) {Glitch} If your Seer is a Seer of Light or Coins, this ability will not work on them. IDK why.
[Empty Head] This ability suppresses (correction: temporarily erases) emotions. Image [Ice Cream in the Veins] but taken to a whole new extreme. This ability could theoretically be used to cool down a berserk trigger if the circumstances are right. Though I'm not sure why you would want to, as this not only removes bad emotions, it removes good ones too. {Glitch} This ability very very rarely will stick on the target indefinitely. There is no cure for this as far as I know. That's right, you will be stuck with an emotionless zombie for the rest of your session. I'm sorry.
[My Hero, Zero] This ability is a simple defensive ability that will negate all damage done from a single attack. {Glitch} This is INSANELY BROKEN. This ability is scripted to modify damage stats, and if you use it in a certain way, there is no damage stat to modify, and it goes total apeshit. Casting this ability on itself or another instance of itself will result in the programming wigging out. The result is, your pluck will become infinite and your cooldown times will reduce to zero. (Except for [Null Set] for some odd reason.) If your Void player begins to grind through Atomyk Ebonpyres with ease, this is why.
[!@#$%^&*()] Not sure what this ability does. When cast, this ability will summon a pumpkin into your game. A pumpkin. Nothing else will happen as far as I know, but we all know how many pumpkin related glitches there are. This ability has an insane Pluck cost, however, so it is very likely that this ability won't ever be cast in most sessions.
[Home Alone] This ability will create a very large explosion. Yea, I don't get it either. When the dust settles, nothing will be left around you but a lot of tiny houses where your enemies stood. I recommend burning these if you want some free grist. {Glitch} Sometimes, this will actually create a legit explosion. Ollie Outie as fast as possible.
[Nothing Left] Berserk Trigger. Very Very Very Very Dangerous. This will cause the Null to emanate from the caster in waves, and everything around them will slowly begin to fade out of existence. I recommend a drop kick to the head immediately, or if this ability has progressed to far, abscond. This carries potential for session wipe, so make sure you are on good terms with your local neighborhood Other so you can make a quick escape if you need to.
Once Again, We're sorry; Other Void Glitches and Bugs:
==Hello, this is the part where I, Blaine Blanc, get to talk about the wonderful glitches associated with this aspect. I have been a Void Player in every session I have had so far, and I have become quite familiar with the Aspect.==
==First off, Sburb doesn't like to acknowledge that we exist. You will likely never see the Void Aspect symbol in your game dr on d a oau a @$ @)(^& !#(*%&)$(@%*&^($*&^@($&%*(_@(%)@%(*&@)%(*&@#)(%*&@)(#%*&@#)(%
==OFFLINE DUE TO FILTER ISSUES==
Ok screw this. Obviously I need to patch a hole somewhere in this filter. The rest of this guide will be uploaded once I finish hitting my computer with a baseball bat.