69 posts
Waste of Rain
Played by Sam
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Post by technicolour Capitalist on May 1, 2016 23:56:19 GMT
THE BASICS BERSERKER TRIGGER: These are incredibly dangerous events, where a player goes off the deep end and channels their aspect to really dangerous levels. There are three solutions to this: run like hell, give them a hug, or a drop kick to the head. The safest approach is generally to run like hell. A well-placed hug can save you a world of trouble but it's at your own risk. The drop kick to the head treatment is strongly advised in situations where hugging has failed and absconding is not applicable. Unconscious people aren't death machines.
WHISPERINGS: Aspects in Sburb all have a sort of "spirit" known as the Whisperings. The Whisperings can be seen as environmental bits of latent Aspect power. It is omnipresent stuff that you don't control. You can only listen to it. It acts as an intuitive guide during your Sburb adventures. The game will broadly refer to your task of understanding your Aspect as learning to listen to its Whisperings.
AVATAR-HOOD: Otherwise known as "Awesometiers". Avatars are individuals (typically veteran players) who have become something like a personification of their native aspect. This is commonly described as when a player "stops listening to their Whisperings, and their Whisperings have started to listen to them". Two things are required to become an Avatar - experience and understanding. Typically, it takes 10 or more sessions of rolling your native aspect to have enough experience to become an Avatar - after this point, your Whisperings will begin to cling to you even when you don't roll your native. Additionally, you must understand your aspect. You must understand what it is, what it means and why it acts as it does. Essentially, you have to "get" your aspect before you can become an Avatar. Avatars are far more likely to roll their native aspect than any other aspect, due to the affect of their Whisperings, but can still get other aspects.
The most well known example of an Avatar is gentlemanMannerism, who is an Avatar of Rage.
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69 posts
Waste of Rain
Played by Sam
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Post by technicolour Capitalist on May 2, 2016 0:01:34 GMT
THE LOW DOWN BLOOD Keywords: Creating life, solidity or invulnerability, social cohesion Element: Some kind of red pulse that goes inside stuff Offense : • Defense : ••••• Support : ••• Whisperings: The Pulse Avatar-hood: The Pulse almost spills out of the player, animating everything and putting the very landscape under the Avatar's command. They could reinforce themselves and still have enough Pulse to share. For particularly notable Avatars of Blood, it would be possible to create an entire team of indestructible reinforced-players.
BREATH Keywords: Destruction, impulsivity, wildness Element: Wind Offense : ••••• Defense : ••• Support : • Whisperings: The Breeze Avatar-hood: OFFLINE
COINS Keywords: Self-control, positive/negative relationships, creation of matter Element: Golden stars, flowing around Offense : • Defense : ••• Support : ••••• Whisperings: The Fair Avatar-hood: OFFLINE
DOOM Keywords: Long term negative consequences, decay, condemnation Element: Poison Offense : •••• Defense : • Support : •••• Whisperings: The Blight Avatar-hood: OFFLINE
DREAM Keywords: Ordered creativity, systemization, focus Element: Transparent dream constructs (glass) Offense : ••• Defense : ••• Support : ••• Whisperings: The Grid Avatar-hood: OFFLINE
FATE Keywords: Directions, instinct, navigation, everything falling into place Element: Vector arrows Offense : ••• Defense : •• Support : •••• Whisperings: The Faith Avatar-hood: OFFLINE
FLESH Keywords: Zombies, golems, false life, bodies, loyalty Element: Double helix DNA strand Offense : ••• Defense : •• Support : •••• Whisperings: The Pulse Avatar-hood: OFFLINE
FLOW Keywords: Increasing intensity, accelerating the rhythm of things Element: Fire Offense : ••• Defense : ••• Support : ••• Whisperings: The Groove Avatar-hood: OFFLINE
FLUX Keywords: Meta, narration, plot relevance, potential, evolution Element: "Metaphlogiston", basically some stuff that flows and gathers around those with more potential to modify the status quo Offense : • Defense : •••• Support : •••• Whisperings: The Story Avatar-hood: OFFLINE
HEART Keywords: The inner nature of things, their identities or "soul" Element: The heart-thing Offense : •• Defense : ••••• Support : • Whisperings: The Soul Avatar-hood: OFFLINE
HOPE Keywords: Rejection, denial of outcomes, pushing against all odds Element: Gravity Offense : ••• Defense : ••• Support : ••• Whisperings: The Strife Avatar-hood: Avatars of Hope are able to reject some fragments of reality that would hurt them or their friends, substituting in resolutions that work in their favour. Becoming an Avatar of Hope is notoriously difficult, because it involves rejecting the aspect itself.
JOY Keywords: Laughter, fear, redemption Element: Lillies and other flowers Offense : •• Defense : •• Support : ••••• Whisperings: The Laughtrack Avatar-hood: OFFLINE
LAW Keywords: Restrictions, specialization, decisions, negative odds Element: Chains Offense : •• Defense : ••• Support : •••• Whisperings: The Word Avatar-hood: OFFLINE
LIFE Keywords: Long term positive effects, nurture and growth, restoration Element: Earth Offense : •• Defense : •••• Support : ••• Whisperings: The Growth Avatar-hood: Easily recognisable due to their "fertile feet", which cause plants to grow in the wake of their footsteps. Avatars of Life tend to constantly have a healing aura surrounding them, and can cause players to become near immortal with a touch, so long as that player remain near the Avatar.
LIGHT Keywords: Probabilistic manipulation, favorising, good luck Element: Light Offense : • Defense : ••• Support : ••••• Whisperings: The Shine Avatar-hood: OFFLINE
MIGHT Keywords: Fanning the intensity of things, cooling down, decrudescence Element: Water Offense : •• Defense : ••••• Support : • Whisperings: The Wave Avatar-hood: OFFLINE
MIND Keywords: Logical deduction, pathways, possibilities, alternatives Element: Electricity Offense : •• Defense : ••• Support : •••• Whisperings: The Path Avatar-hood: Avatars of Mind are almost robotic in their ways, with thought patterns that move a mile a minute and allow them to see hundreds of potential outcomes at any given second. Some Avatars of Mind have been known to fully make the transition to robot, becoming cyborgs and androids, allowing them to save and edit their own mind as they see fit.
MIST Keywords: Substantiation, replication, being many things at the same time Element: Some kind of fog or smoke that copies things Offense : •• Defense : •••• Support : ••• Whisperings: The Haze Avatar-hood: Avatars of Mist are known to be able to contain some of the glitches caused by Mist - they can use the player identification problems to their benefit, to have buffs affect multiple players, and are able to pick and chose whether the Haze will affect scrying attempts. Particularly notable players may be able to fog at will.
PLOY Keywords: Variables, mirrors, opposition and conflict Element: Silvery glowing words on black tapes Offense : ••• Defense : ••••• Support : • Whisperings: The Reflection Avatar-hood: OFFLINE
RAGE Keywords: Warping the outward shape of things by nullifying their identity, forcing things to comply against their nature Element: Yelling Offense : • Defense : ••• Support : ••••• Whisperings: The Wrath Avatar-hood: OFFLINE
RAIN Keywords: Boundless creativity, freedom, dementia Element: "Headaches" Offense : •••• Defense : •••• Support : • Whisperings: The Voices Avatar-hood: Complete controlled chaos, and subversion of game mechanics. They could, for example, resurrect another player by gathering their broken Health Vial and using glue, spit and make-believe to repair it. And it would work just fine. Avatars of Rain have a total understanding and acceptance of that which doesn't make sense, and particularly notable ones even have a functioning dupliclone ability when they haven't rolled Rain.
RHYME Keywords: Fanning the intensity of things, cooling down, decrudescence Element: Ice Offense : ••• Defense : ••• Support : ••• Whisperings: The Shade Avatar-hood: OFFLINE
SAND Keywords: Fragmentation, weakness, evasiveness of rules Element: Cutting kinetic force, shredding, earthquakes Offense : •••• Defense : • Support : ••• Whisperings: The Break Avatar-hood: OFFLINE
SELF Keywords: Certainty, ill humour, freebies Element: Mental imagery Offense : • Defense : ••••• Support : ••• Whisperings: The Center Avatar-hood: OFFLINE
SIGHT Keywords: Illusion, synesthesia, long-distance Element: Prismatic colours, rainbows Offense : ••••• Defense : • Support : ••• Whisperings: The Outline Avatar-hood: OFFLINE
SOUND Keywords: Noise, echolocation, isolation Element: Static, white noise Offense : ••• Defense : •••• Support : ••• Whisperings: The Orchestra Avatar-hood: OFFLINE
SPACE Keywords: Movement and speed, the spatial axis, mass and size Element: Portals Offense : •• Defense : •• Support : ••••• Whisperings: The World Avatar-hood: OFFLINE
STAGE Keywords: Constants, rules, enforcement, stability Element: Colorful curtains Offense : • Defense : ••••• Support : ••• Whisperings: The Audience Avatar-hood: OFFLINE
STARS Keywords: Attraction, allurement, acceptance Element: Gravity Offense : ••• Defense : ••• Support : ••• Whisperings: The Drift Avatar-hood: OFFLINE
TIME Keywords: Time manipulation and understanding, temporal stability Element: Clocks Offense : •• Defense : •• Support : ••••• Whisperings: The Beat Avatar-hood: OFFLINE
VOID Keywords: Nothingness, obfuscation of substance, nullifying Element: None, it just erase things Offense : •• Defense : ••• Support : •••• Whisperings: The Null Avatar-hood: The acceptance of being invisible, the ability to be a perfect butler and/or ninja - becoming the corona of fadeout. They could appear and share information as they see fit, because the Null would eventually stop blocking their communication of such things. Contrarily, the Null would also block communications that may cause damage to the player or their session. They are able to turn being ignored into their greatest asset, quietly distributing boons and gifts.
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69 posts
Waste of Rain
Played by Sam
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Post by technicolour Capitalist on May 17, 2016 20:18:27 GMT
THE BABE WITH THE POWER PLEASE NOTE: These are not the only abilities by any stretch of the imagination. These are simply commonly used ones.
BLOOD [Ashes Of Logorg]: A basic golem ability which imbues the players aspect into inanimate objects, instilling life into them. [Awakening]: Grants items a life and voice. Annoying, but generally considered worth it for the buff - particularly on weapons. [Blood Transfusion]: Adds an extra layer of life to a player, borrowed from the Pulse. This should only be used to prolong death rather than to act as a healing mechanism, as a player that was dying will go straight back to dying once the link is called off or severed. [Chaotic Strength]: The player becomes supercharged by the Pulse, to the extent that the red whispery stuff leaks right out of them. Makes them nigh indestructable, and any damage dealt to them will give them a larger strength buff. Typical berserk trigger ability.
BREATH [Eye Of The Storm]: The player employs the destructive nature of Breath to destroy their own negative feelings. Ability is bugged - it will auto-cast in an appropriate situation, and then will not turn off. Can only be turned off after the player has "normally" learn the ability and manually turns it off. [Joker's Wild]: Supposed to allow players to make items fly right into their hand, but it's bugged. Instead, the item just vanishes and teleports directly to their inventory, bypassing size restrictions. [Stormspirit]: Allows the player to pass the essence of destruction from themselves to another player, acting as a powerful but often berserk trigger inducing buff to all destruction based stats. [Wrath Of The Storm God: A dangerously powerful ability that will occur around the player as though they are the centre of a tornado, hurricane, or other large storms.
COINS [offline]
DOOM [Dead Shuffle]: The player marks a target with Doom, and upon killing it will consume said Doom. It recovers their strength, and often their health, and is the reason that killstealing is actually a big deal to them. [Even In Death]: The infamous zombie ability. This freezes the game script which causes people to die if they have zero health - the player can recover their health afterwards, but they are still technically dead. When Doom Players are about to die, they have a tendency to initiate a berserk trigger and autocast it at the last second. If a player in "zombie mode" touches their Quest Bed or Sacrificial Slab in this state, they will immediately ascend. [Judgement Day]: Causes tomb stones to raise from the ground, triggering poisonous undead ghost-zombie creatures to crawl out and attack anything within radius. This also causes the player and the general area to become highly toxic for a while. Typical berserk trigger ability. Ruins Rising: A poison gas ability, which becomes stronger the more things have died in the current area. The animation is bugged and can only be viewed by Doom players.
DREAM [Dreams Never Die]: A buff that gives a lot of stat bonuses, particularly in defence, when the player is focused on the specific purpose of accomplishing a precise task. As soon as they digress from their goal or achieve it, the ability vanishes. Widely regarded as creepy, because the buff animation appears to crawl onto other players. [Living The Dream]: Dream's basic attack ability and default move for all Dream players. It can conjure any object out of a transparent, glass like compound, but will become increasingly weak if players use the same object more than once. This relies on imagination and ingenuity on behalf of the player. [The Game Has Changed]: A similar ability to [Living The Dream], but far more powerful. Causes the player to float, and generates a 3D grid in the field of effect. This places the area under their direct command, much like a canvas for doing their artistry thing.
FATE [offline]
FLESH [offline]
FLOW [offline]
FLUX [offline]
HEART [offline]
HOPE [offline]
JOY [offline]
LAW [offline]
LIFE [offline]
LIGHT [offline]
MIGHT [offline]
MIND [offline]
MIST [offline]
PLOY [offline]
RAGE [offline]
RAIN [offline]
RHYME [offline]
SAND [offline]
SELF [offline]
SIGHT [offline]
SOUND [offline]
SPACE [offline]
STAGE [offline]
STARS [offline]
TIME [offline]
VOID [offline]
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