[Open] Making Flow Work, that's Workflow
May 23, 2016 13:08:41 GMT
telestialGrotto and penitentGropagas like this
Post by gaietyConception on May 23, 2016 13:08:41 GMT
Read Up On, Kindle The Fire
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A Native Flow Player is several things. A likely god awful rapper. That one person you know who you're scared of because of their rather disturbing affinity for fire. A beneficiary of the best damn Aspect in the game. I'm still learning my flow. My rhyme schemes, my cadences, trying to get the inflection of my annoyingly nasally voice decent to listen to. And I'm still learning my Flow. The Groove isn't a whispering I had an easy time with when I was just starting out, but then that's the point of most Native Aspects. Besides the fact that most of them that aren't Flow are stupid.
Flow, really, has a reputation for being polarizing. For some absurd reason there's an entire faction of people who prefer Rhyme to it. Something about it being 'too fast' and 'too incendiary'. News flash people, that's the entire point. Multiple guides, including the good old original by the OG GGTG himself, have described Flow as the true core of any session that roles it. For any session that doesn't roll it, well, sucks to be them. Flow is the aspect that embodies the forward motion of Sburb itself. The game doesn't want you to stop for long or it triggers the usual game clean up mechanisms like Others and meteors and all that unsavory stuff. Flow is the Aspect that best knows how to stop that from happening. All of Flow's abilities make sure they don't ever stop moving, that the session itself is always in motion.
Flow as an aspect is fairly straightforward. It challenges you to always find more, to have that little inner flame within you. You need to be hungry, you need to want it. What you have now is never enough. There's always more to show your fire, because a fire is restless and it will always burn if it has fuel, and so should you.
Consider the very reason I wrote this guide. I mean, there are plenty of Flow guides out there, and in theory I should be discouraged from making my own because I likely don't have anything to say that hasn't already be said. But this is the whole point of The Groove. There is no such thing as discouragement or backing down no matter the circumstances. If there's an obstacle, a reason to not do it, you just do it even harder. Flow's answer to any problem is very simple. Always, and until you are no longer a Flow player, always turn up the heat a little. You don't think you have any more in you? That's a lie, yo. You always have more in you.
Right, so this is essentially the meanings section of this guide. So let's do the Aspect Diagram. You all knew it was coming.
^
| Descriptive = Fire
| Connotative = Force
| Emblematic = Consumption
| Figurative = Fueling
| Substrative = Accelerating
V
Shout outs to fucking maternityDeparted, I guess, because she's probably got a secret cult to these damn diagrams that she's operating in the hidden bowels of this site.
So the cliche metaphor flows like this:
You got something you need destroyed, whatever. You could set that shit on fire, easy. One level deeper and you're not really setting it on fire, what you're doing is forcing it apart. The fire's just a metaphor for your ability to impose force on something. But what is the purpose of all that force, really? What is it you want to do to the thing you're destroying? You're really trying to consume it. The energy of the thing that you're destroying, thats what you're hungry for. Energy always goes somewhere, gets reused, so what you're really doing when you destroy something with fire/force is digesting it, turning the energy into something else.
And in turn, what is consumption? Getting fuel for a process. All destruction really is is the beginning of a new end, if you feel me. All that energy, it goes somewhere, it's fuel for something. A fire, maybe, maybe that's the be all end all. After all Flow likes just setting fires for no reason. But hey, it also likes using it's energy to inspire, to shape, to mold. And. If you boil it down to it's purest form, when you've done all this fueling with your fire, what you've really done is accelerate an existing process. When you destroyed something all the latent energy within it was already there. It was just not being used. You've freed it, turned it into a usable form, accelerated it's natural purpose. From an inert nothing, you now have energy that is being used to make something else move faster.
It's all nature, pure and simple.
The means to getting into your Flow, thus, are quite simple. Again, it boils down to the hunger. You have to feel that energy that's in all things, and know what it takes to get it moving. What The Groove gives you is the insights into to all the fuel sources in your session. Then you need to distribute it wherever it's needed and get things on their groove. People commonly say Flow is one of the more instinctual Aspects, but it's honestly middle ground. You seem like you're being brainless when you really get your ARC on as a Flow player, but that's really just because you're revved up and thinking faster than everyone else as you get yourself your fuel. You don't need to deliberate, you're just able to resolve the brainstorming stage that fast and move on to the doing. Which you're going to be doing a lot of. A lot of doing, as a Flow player.
Flow, really, has a reputation for being polarizing. For some absurd reason there's an entire faction of people who prefer Rhyme to it. Something about it being 'too fast' and 'too incendiary'. News flash people, that's the entire point. Multiple guides, including the good old original by the OG GGTG himself, have described Flow as the true core of any session that roles it. For any session that doesn't roll it, well, sucks to be them. Flow is the aspect that embodies the forward motion of Sburb itself. The game doesn't want you to stop for long or it triggers the usual game clean up mechanisms like Others and meteors and all that unsavory stuff. Flow is the Aspect that best knows how to stop that from happening. All of Flow's abilities make sure they don't ever stop moving, that the session itself is always in motion.
Flow as an aspect is fairly straightforward. It challenges you to always find more, to have that little inner flame within you. You need to be hungry, you need to want it. What you have now is never enough. There's always more to show your fire, because a fire is restless and it will always burn if it has fuel, and so should you.
Consider the very reason I wrote this guide. I mean, there are plenty of Flow guides out there, and in theory I should be discouraged from making my own because I likely don't have anything to say that hasn't already be said. But this is the whole point of The Groove. There is no such thing as discouragement or backing down no matter the circumstances. If there's an obstacle, a reason to not do it, you just do it even harder. Flow's answer to any problem is very simple. Always, and until you are no longer a Flow player, always turn up the heat a little. You don't think you have any more in you? That's a lie, yo. You always have more in you.
Right, so this is essentially the meanings section of this guide. So let's do the Aspect Diagram. You all knew it was coming.
^
| Descriptive = Fire
| Connotative = Force
| Emblematic = Consumption
| Figurative = Fueling
| Substrative = Accelerating
V
Shout outs to fucking maternityDeparted, I guess, because she's probably got a secret cult to these damn diagrams that she's operating in the hidden bowels of this site.
So the cliche metaphor flows like this:
You got something you need destroyed, whatever. You could set that shit on fire, easy. One level deeper and you're not really setting it on fire, what you're doing is forcing it apart. The fire's just a metaphor for your ability to impose force on something. But what is the purpose of all that force, really? What is it you want to do to the thing you're destroying? You're really trying to consume it. The energy of the thing that you're destroying, thats what you're hungry for. Energy always goes somewhere, gets reused, so what you're really doing when you destroy something with fire/force is digesting it, turning the energy into something else.
And in turn, what is consumption? Getting fuel for a process. All destruction really is is the beginning of a new end, if you feel me. All that energy, it goes somewhere, it's fuel for something. A fire, maybe, maybe that's the be all end all. After all Flow likes just setting fires for no reason. But hey, it also likes using it's energy to inspire, to shape, to mold. And. If you boil it down to it's purest form, when you've done all this fueling with your fire, what you've really done is accelerate an existing process. When you destroyed something all the latent energy within it was already there. It was just not being used. You've freed it, turned it into a usable form, accelerated it's natural purpose. From an inert nothing, you now have energy that is being used to make something else move faster.
It's all nature, pure and simple.
The means to getting into your Flow, thus, are quite simple. Again, it boils down to the hunger. You have to feel that energy that's in all things, and know what it takes to get it moving. What The Groove gives you is the insights into to all the fuel sources in your session. Then you need to distribute it wherever it's needed and get things on their groove. People commonly say Flow is one of the more instinctual Aspects, but it's honestly middle ground. You seem like you're being brainless when you really get your ARC on as a Flow player, but that's really just because you're revved up and thinking faster than everyone else as you get yourself your fuel. You don't need to deliberate, you're just able to resolve the brainstorming stage that fast and move on to the doing. Which you're going to be doing a lot of. A lot of doing, as a Flow player.